Read the conditions
Surface wear, wind, moisture, and format decide whether you carry extra pace, spin, batting depth, or a keeper who can score.
Build · Manage · Win
Run the club, read the pitch, pick the XI, and live with every ball. A serious cricket management simulation for people who think in spells, matchups, surfaces, and seasons.
Match ticket
Selection Room
The team sheet is a tactical decision. Surface wear, wind, batting depth, bowling roles, and player form all shape the eleven before the first ball.
Surface
Cracked
Wind
Strong
Role
Keeper at six
Plan
Spin middle overs
Surface wear, wind, moisture, and format decide whether you carry extra pace, spin, batting depth, or a keeper who can score.
Pick an eleven that can survive the innings you expect: anchors, finishers, all-rounders, new-ball bowlers, and middle-over control.
Commit to the opening field, bowling spell, and matchup before momentum starts moving against you.
Ball By Ball
The match engine is not a score generator. It tracks context: pitch wear, bowling plans, batter confidence, field shape, and the pressure of the chase.
248
Target
32.1
Overs
5.23
Req. rate
Current bowling plan
Next fixture
Away
Wage room
$1.8M
Scout budget
$240K
Sponsor talks
3 active
Beyond The Boundary
The season is not just what happens at the crease. SELECT ELEVEN gives you the consequences around it: recruitment, contracts, finances, form, supporters, and the pressure to keep building.
A great XI is temporary. A great club compounds.
Scorebook
Built for players who count the context, not just the runs.
Demo out this June
Wishlist SELECT ELEVEN on Steam and be ready when the demo opens. Build the squad, set the field, manage the club.